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Chronicle of the 12th Realm : Book 4

KRESPAH

by Greg Mutton

Nostalgia - can be a driving force. In the 30th century, the Abraham family is one of the wealthiest in the galaxy, but it is not without some skeletons, and idiosyncrasies. One is that all first born males must have the initials JT, to inherit, the other is JT Abraham 2nd. He is considered eccentric, some say he was crazy, but his time, the mid 22nd century was a time of massive planet wide rebellion, too many people and too little resources. His answer, during a very dangerous time of civil war, was to construct a massive underground bunker, one that could house his family and his company, if needed. He was also a compulsive collector, he collected ancient automobiles, some say his collection was huge but, until now, was just part of his legend.
Fast forward to today, at the end of the 30th century, and we see the Abraham boys holding the first motorsport event in almost a thousand, and this is where nostalgia bites.
Until now, Earth was an afterthought, yes it is the home of the human race, but it is so far from the colonies, that almost no-one visits, but this week over a million people have made the trek to the ancient planet for the event, more than have come to the birth place of the human race in over a century. Everyone is happy, the Earth Governing Council is thrilled with all the attention. Hospitality operators are counting the profit, BUT, elsewhere in the galaxy events are taking place, events that could see the entire human race enslaved by an ancient and evil cult, Krespah.
Once again Petra and Aaron must lead the charge but just when they think they have things under control, they are betrayed and sent to Raslor, a planet that does not show on any astronomical chart. If they don't survive, the human race may not either.
Krespah is about love, hate, revenge and family. Action and intrigue follow each word.

What readers are saying

“Whether you’re a longtime fan or a newcomer to the series, diving into Greg Mutton’s KRESPAH Book 4: Chronicle of the 12th Realm feels like stepping directly into the heart of a sprawling, high-stakes family saga. Mutton continues the journey of the Abraham clan—first introduced in Book 1, Reunion—as they navigate the complex socio-political landscape of a new universe teeming with diverse species and unforeseen challenges. In this fourth instalment, Mutton masterfully blends the futuristic with the familiar. He introduces a wave of "Old Earth nostalgia" that sweeps across the stars, proving that even in the far reaches of the 12th Realm, the charm of our home planet remains a powerful force. However, the levity of Earth's cultural revival is quickly shadowed by a chilling new threat. Colonel Drew Mollinar, an old colleague of JT Abraham, emerges as the haunted sole survivor of a 400-soldier massacre. The horrific details of that battle—and the terrifying entities Mollinar claims to have seen—suggest a danger unlike anything the universe has faced before. What sets the Chronicle of the 12th Realm series apart is Mutton’s ability to balance disparate tones without losing the narrative thread. The book is a rich cocktail of witty humour, technical precision, and genuine tenderness. To truly appreciate the depth of this universe, I recommend starting with Book 1. By the time you reach Book 4, the "full flavour" of Mutton’s vision will have completely taken hold. For avid fans of space opera and intricate family chronicles, KRESPAH Book 4: Chronicle of the 12th Realm is a journey well worth taking. It is a series that seeps into your mind and soul, delivered with a voice that is uniquely Greg Mutton. ”

— Jose Nodar - Verified Reader

“Greg Mutton’s KRESPAH is a masterpiece of escapism, adventure and entertainment. Set in the year 3003, it offers hope for the future. A future society which FINALLY has understood that our history of tragedies is there to learn from. Not to repeat. A simple concept, but nonetheless a poignant one considering the profound inability of our current timeline to do so. You become immersed in a united world free from the uninterrupted cycle of media fuelled fear, outrage and division. A world no longer hostage to the corruption and greed of oil, pharmaceutical and weapon conglomerates. Its enemies are in the interstellar realm, now accessible due to its advanced wormhole technology which, as an author and engineer, Greg effortlessly articulates to the layman the wondrous future that may well await humanity, exploring and living on beautiful interstellar planets many already inhabited with advanced alien civilisations. Civilisations that have been discreetly observing us for thousands of years. The story kicks off like a roller coaster. You just know, from the first page, it’s all about to happen. The characters are believable, heroic, and represent the best of the best in their specialist roles. You genuinely want to learn and understand more about them. The plot is fast paced and magically delivers the excitement needed to turn that next page. The master wordsmith offers a unique package of romance, friendship, loyalty, stoicism, adrenaline, courage and wonder. BUCKLE UP! In conclusion, I guarantee it’s a matter of when, not if, this book will be transformed into a full-length feature film. I will be first in line. ”

— Hamish Morgan - Verified Reader

More books by Greg Mutton

REUNION

Chronicle of the 12th Realm: Book 1

We are not alone!

Humanity discovers the multi-verse – the hard way!

A Freeboot Trader, Aaron Abraham has it all—wealth, success, freedom; but the thirty-year estrangement from his family weighs heavily. A chance invitation and a favor for the Freebooter Prime provide an opportunity to return.
Accompanied by his new, and stunning first officer, Petra, he leaves Argos bound for Earth.
A strange encounter, an unprovoked attack and an explosion in hyperspace—a routine trip becomes a nightmare. They make it to Earth but are summoned to answer allegations of genocide on a planet no-one knew existed, a planet in a different Realm.
Sinister forces plot to kill them, frame humanity for more atrocities, and enslave the entire human race. With the help of new alien allies, Petra and Aaron are forced into a fight for survival—a fight to save the 12th realm and the human race.
Filled with action, drama and romance, ‘Reunion’ lights the fuse for this explosive, inter dimensional adventure.

Sedition Rising

Chronicle of the 12th Realm: Book 2

Ancient human tech is the key to survival.
Aaron and Petra return to find the 12th Realm in turmoil. The Coalition is falling apart as rebellion paralyses many Colonies. The Krell Emperor is dying and the Empire is fracturing – it all appears to be linked.
But who is behind all the conflict? Rumors of one person, thought to be long dead, begin to circulate.
A cruise liner is hijacked; a new battle cruiser is captured. Somehow the dimensions are being bridged by enemy forces using ancient human technology Exodus gates. An invasion appears imminent. All that stands between freedom and enslavement is a small group of Freebooters.
To stop the invasion, a co-ordinated plan to destroy both gates simultaneously, is hastily forged; but, an eleventh-hour revelation forces Petra to risk a desperate gamble to stop the destruction. If she fails, her lover will be the one who kills her. To survive she needs a miracle!
Human nature is laid bare: greed, revenge, hatred, bravery and love all interweave as this action filled adventure continues.

Hunt for Balerophon

Chronicle of the 12th Realm: Book 3

Ancient evil raises its ugly head
The war is over and a year of peace has seen inter-realm travel and commerce grow. Aaron and Petra’s wedding approaches and everything starts to fall into place. JT’s obsession with an ancient technology – automobiles – is giving new hope for Earth’s embattled economy and his plans for a renewed tourism industry have even excited the terrestrial bureaucracy.
Then task force Paladin, one of the Coalition’s most powerful battle groups, returns from the Badlands – decimated by Raiders, something thought impossible. When Mondrac sees the damage to them, he races to the 12th Realm to investigate.
Next, one of the five Peace Planets, Caprica, is attacked by a Raider force. It’s a soft, strategically unimportant target but the Raiders lose two ships; to an armed private yacht. This pointless action is at odds with the Paladin incident, but are they connected?
A new biological threat from the Sedition forces could decimate the human race, Petra discovers her true Vargan heritage as she and Aaron join battle with the enemy, again. The action, drama, and intrigue build until the final confrontation with evil, and the climax of this trilogy.

Freebooter Foundation

A 12th Realm Adventure

Trade Ship, Drake and her crew, are six weeks from Earth, when Murphy’s Law throws a spanner in the works. An improbable power failure, at the exact time a tiny tennis ball sized meteorite is heading towards her, leaves catastrophic damage. Now Captain Joseph Jones has real problems: not enough fuel to get to Earth; no colonies close; and the damage can’t be repaired in space.
The ship’s navigator, Alison Thompson, finds a solution; AG48-5, a free uninhabited M class planet, is within their fuel range. With no alternatives, they start on the slow journey toward the possibility of salvation.
The ship lands but is damaged further and will never be able to travel in space again. The crew of Drake is marooned, temporarily while Jones diverts other ships to help. He inquires into the status of AG48-5, and the Coalition Council quickly cedes title to him – Argos is born.
Food and shelter become an issue; new sources must be found if they are to survive. In the background, Jones is working to bring other independent traders to Argos. But a developing political coup on Earth, plus a surprise visit from a Krell battle cruiser sets the scene for intrigue and action.
Against a background of political scandal, treachery and greed, the small group must survive and build a new colony.

Shanghaied

It has been said that our memories are what makes us who we are.
So, who are we if we lose all our memories?

Two people wake up not knowing who they are, where they are or how they got there.
The world they wake up to is also unknown. The vast majority of the human race is dead – entire countries are uninhabitable.

The cause? Human stupidity.

Two scientists developed what they believed would be the holy grail of vaccines; a binary virus/vaccine that would fight all disease, ending massive suffering. Politics and greed, however, got in their way. Their vision of a universal savior for humanity was transformed into a weapon of mass destruction, the likes never before imagined. If it didn’t kill, it rendered the recipient sterile. Anyone left alive is now doomed to a long, slow death.

One man thinks he can fix the problem. Professor Reginald Denham finds a way to travel back in time and recruit healthy people for his dream of a human breeding program.

But… the virus isn’t finished. It fights back! Any child conceived either dies in the womb or is so horrendously mutated, it cannot survive.

In desperation, Denham returns to the past again, this time with a different agenda. Instead of “recruiting” more breeders, he subdues and “shanghaies” two people. When they regain consciousness, they have no memories and no idea of where, or even when they are.

This is their story.

Incident at Zyralin 4

Chronicle of the 12th Realm: Prequel

Alan Dean is due for a promotion, to qualify he must demonstrate he can command a battle group, but in peace time there is little chance of this happening.

When communication with the Coalition science station on Zyralin 4 is lost, a mission is hastily devised to investigate; this could be Dean’s chance. He leads a group of three aging ships to investigate and the inspection reveals that all on the science station have died in horrific ways.

The mystery of Zyralin 4 deepens when three unidentified battle ships are detected heading towards the group; then all comms to Earth are lost.

Two months later, one severely damaged ship returns, the other two – destroyed.

Why were the ships attacked in friendly territory?

What happened on the science station?

Serious charges are laid by Dean and a full military inquiry is launched, as answers must be found.

Against a backdrop of political intrigue and rogue intelligence agents, finding the truth becomes the mission. Power and revenge may just be the real motives