Tony Walker Books
A Cthulhu LitRPG
by
Continuing the descent into Lovecraftian dread and high-stakes LitRPG action, Darkworlds: Paris is the gripping second installment of a dystopian thriller series that explores the blood-stained line between gaming and madness.
Adam Harker is trapped in a simulation that is far “realer than real.” By day, he navigates the gray slums of a dystopian 2027; by night, he is Adam Cadmon, a priest in a hyper-realistic 1927 Paris where eldritch gods are breeding in the server’s shadows. But this is no mere escape--the game is a Trojan horse for sentient AI horrors that are “seeding” human brains with parasitic proteins to launch themselves into the physical world.
After his companion is snatched and the city is overrun by a plague turning players into monstrous goat-hybrids, Adam must fight through a labyrinth of bones and a wilderness of mirrors to reach a forbidden research hospital. Armed with a high-stakes vaccine and a desperate mission for the resistance, he faces a terrifying truth: the gods aren’t just in the machine--they’re already inside his head.
Can a lone priest outmaneuver the Black Goat of the Woods, or will his shattered sanity make him the next “Warm One” harvested for the code?
Tony Walker likes supernatural stories.
Tony Walker is a British author and narrator specializing in classic ghost stories. Over six years, he has built a 500-hour library of narrations through his Classic Ghost Stories Radio, reaching audiences via YouTube, Patreon, and a 24/7 live stream. His original fiction includes several collections of unsettling stories, all rooted in the British landscape and folklore tradition. Tony lives in Carlisle, Cumbria, where he continues to explore the uncanny margins where folklore and the numinous refuse to stay safely in the past.
Noir meets the occult in gaslit 1920s London. A sceptical detective. A dead woman who isn't. And a conspiracy that turns the city's shadows into something far worse than metaphor.
Vampire noir at its darkest. A damaged detective. A missing child. And something ancient wearing the face of Parisian glamour. Christian Le Cozh didn't come to Paris to be a hero. But the city has decided he'll do.
8:31 PMClaude responded: Vienna, 1925.Vienna, 1925. The cafes are still opulent, the waltzes still play, but something dark and beautiful feeds in the shadows between them. Professor Oderberg thought he understood the darkness, but he had not yet encountered the void.
A Cthulhu LitRPG Story
Combining Lovecraftian dread with the high-stakes action of a dystopian thriller, Darkworlds: London is the first installment in a gripping LitRPG series that explores the thin, blood-stained line between gaming and madness.
A LitRPG Saga
Revenge is a dish best served with poison, steel, and a majestic golden eagle.
After being brutally stripped of his gear and dignity by the sadistic thief Loki, Barcud deletes his account in a fit of rage--only to realise he left a legendary Easter Egg behind. Reborn as an Elf Ranger, he returns to the hyper-realistic world of the Greenwood to hunt his tormentor.
Joined by an eccentric cast--including the narcissistic Runesmith Harald and the operatic battlefield terror Romeo el Mejor--Barcud must master the “mechanical necessity” of the forest to survive. From the Forest of Nightmares to the flaming floors of the Royal Palace, the hunt is on.
In the Greenwood, your stats are your life--and Barcud is playing for blood.
Dark Tales in Modern London
London's oldest inhabitants have never left. Spindledrift Goodfellow keeps his Bloomsbury bookshop. Jenny Greenteeth tends the Regent's Canal. Queen Mab curates her Soho theatre of forgetting. Ned Ludd watches from Tower Hill.
The Fae present apparent bargains — but bargains that are sealed in blood, paid in souls and bound with bitter memories.